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How to play

The numbers tell you how many cells to fill. They never tell you where — that part is yours, and a picture appears once you have it.

The numbers are runs of filled cells

1 1 1 beside a row means three single cells with at least one gap between each. 3 means three in an unbroken line. The numbers are in order, left to right along a row and top to bottom down a column.

Here every number has been satisfied, so every clue has faded — and what is left is a face.

Groups need a gap

2 1 is two, then a gap of at least one, then one. The second row above looks like it has three filled cells in the right order, but with no gap they read as a single run of 3 — a different clue entirely.

✓ two, gap, one ✕ that is a 3

Crossing off is how you think

Switch to Cross and mark the cells you have worked out are empty. Here a run of three in five cells cannot reach either end once both ends are ruled out — so the middle three must be filled, and you can see it rather than hold it in your head.

Crosses are never checked and never required. Put them wherever they help.

A finished line goes grey

The moment a row or column has all the cells its clue asked for, that clue fades. You never have to recount a line to find out whether you are done with it — the board keeps the tally.

You never have to guess

Every picture here was solved by pure line-by-line reasoning before it shipped, and any drawing that needed a guess — or that had a second valid answer — was thrown away. Whatever the board looks like, there is always a next cell you can prove.

So a cell you fill that is not in the picture is a slip rather than bad luck. It is crossed off for you straight away, it costs a star, and nothing else is spoiled.

Pictures